Restricted demo access
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1 in 36m
Max Win Probability
25 000 x bet
1 in 205
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A 3-4-3-4-3-4-3 reel area in base game with 5184 win ways. Winning combinations will explode and allow new symbols to fall in. When the winning symbols are destroyed, all remaining symbols will tumble downwards and then to the left before new symbols drop in. During "Title Fight" Freespins, a 3-3-3-2-2-2-3-3-3 reel area that pays both ways is used.
A Wild Knockout xBomb® symbol substitutes for any symbol except Scatter symbols. A Knockout symbol explodes symbols in a cross pattern next to it, except Scatter symbols and other Knockout symbols and will increase the win multiplier by 1 for the next collapse. All knockout symbols will explode before the next collapse.
Roundhouse Kick is triggered in the main game when 3,4,5 or 6 of the same kind of paying symbols align diagonally, when there is no winning combination. The triggering symbols will be removed and create a Wild symbol in the middle positions of the alignment; - 3 symbols award 1 Wild Knockout xBomb® - 4 symbols award 2 Wild Knockout xBombs® - 5 symbols award 3 Wild Knockout xBombs® - 6 symbols award 4 Wild Knockout xBombs® Wild Knockout xBomb® explosions will increase the win multiplier by 1 for the next collapse. All other symbols will explode, except Knockout symbols and Scatter symbols.
Three Scatter symbols will trigger the Title Fight Freespins. The reel area becomes a 3-3-3-2-2-2-3-3-3 with the four special title belt booster positions in the middle of the reel. Wins are paid both ways in Title Fight Freespins. The four title belt boosters are inactivated in the first Title Fight Freespins, but will activate one by one when a new title belt is won. Each fight can be won by landing a number of blows to the opponent by landing the Uppercut symbol. Each Uppercut Symbol deducts 1 hit point on the opponent. When the opponent is knocked out, the Freespins will advance to the next level's fighter. Fighters have different hit points and will be tougher to beat. Fight 1 - Jim "Big Fatty" Johnson: 3 hit points, +3 spins if beat. Fight 2 - Kenny "Ironjaw" Shambles: 3 hit points, +3 spins if beat. Fight 3 - Artie "One Glove Man" Jefferson: 4 hit points, +3 spins if beat. Fight 4 - Grayson "Boa Constrictor" Royce: 5 hit points, +5 spins if beat. Fight 5 - Wai "Little Dragon" Le: Unlimited hit points. A title belt will only activate once per spin, but if it's not used on the initial spin - it can be achieved in the following tumbles. No more Uppercut symbols will land during fight 5. The only way to beat Wai "Little Dragon" Le is to become the "Greatest of All Time". Title Belt #1 - Symbol Multiplier. When "Big Fatty" is beaten, the next upcoming fights will award a symbol multiplier booster in this special position. Any low paying symbol (A-10) that lands here will boost all instances of that symbol by x2. Title Belt #2 - Symbol Transform. When "Ironjaw" is beaten, the next upcoming fights will award a symbol transform booster in this special position. Any low paying symbol (A-10) that lands here will be transformed to the symbol of your opponent. Title Belt #3 - Symbol Transform When "One Glove Man" is beaten, the next upcoming fights will award an additional symbol transform booster in this special position. Any low paying symbol (A-10) that lands here will be transformed to the symbol of your opponent. Title Belt #4 - Sticky Wild When "Boa Constrictor" is beaten - and the Championship Title fight is reached. The final level will award all previous boosters plus an additional sticky Wild symbol at this special position.
Become the GOAT - Greatest of All Time in The Cage. The max payout of the game is 25,000 times the base bet. When the total win exceeds this amount, the game round will end and 25,000 times the base bet is awarded.
Buy your way straight into the different bonus features, ranging from 68 to 498 times the base bet. The Nolimit Bonus feature may however be removed in some regulated markets.
The Nolimit Bonus feature may however be removed in some regulated markets.
An xBomb Wild symbol substitutes any symbol except for the Bonus symbols. An exploding xBomb Wild removes adjacent symbols except for Bonus symbols and will increase the win multiplier by one for the next collapse. All xBomb Wilds will explode before the next collapse, except when the Wild Mining feature is triggered. An xBomb Wild will explode when there is a win, no matter if it’s a part of the winning combination or not. It will explode and trigger a new collapse if there isn’t a win, and wild Mining feature is not triggered.